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New Super Mario Bros. North American box cover Developer(s) Publisher(s) Platform(s)Release date Nintendo DS May 15, 2006 May 17, 2006 May 25, 2006 May 25, 2006 May 25, 2006 June 8, 2006 June 30, 2006 March 8, 2007 July 2, 2009 Virtual Console (Wii U) April 2, 2015 May 14, 2015 December 17, 2015 December 18, 2015 Platformer, Action-adventure Rating(s) Original ratings:: - Everyone: - Three years and older: - All ages: - Parental guidance: - All ages: - General audience VC release:: - Twelve years and older Mode(s) Single-player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported) Media. New Super Mario Bros.

Is a side-scrolling action-adventure platformer game for the, starring and. It is notable for being the first side-scrolling platformer in the Mario series in 13½ years (discounting re-releases & remakes), with the last sidescroller before it being 1992's.

The game features a solo story mode with Mario or Luigi, a two-player wireless game Mario vs. Luigi, as well as a mode for up to four players. The multiplayer games support both single-card and multi-card play.

Most of the minigames are the same as those featured in, which are no longer required to be unlocked. New Super Mario Bros. Is the first Mario game to be officially localized to Spanish for Latin America, but only on re-releases. It received a follow-up game on the, and eventually, a sequel on the,.

The game was re-released on the on April 2, 2015 in Japan, May 14 in North America, December 17 in Europe, and December 18 in Australia. In the intro where the player keeps the title screen idle, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green, takes the hit off-screen.

He continues to chase Bowser Jr. After jumping to hit the game's logo back into place. In an alternate intro, walks into the scene before the green Koopa shell follows after Mario.

Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Luigi, who is far behind, follows after Mario in a desperate attempt to catch up to him. Bowser and Bowser Jr. In the final boss fight. The end of the has as its boss and after Mario or Luigi presses a switch that destroys the floor, Bowser falls into a pit of lava.

Bowser's skin is burned off and he becomes a skinless, -like version of himself, named. Later, at, Mario or Luigi has to face this undead version of Bowser as the penultimate boss. Dry Bowser falls into a pit, but Bowser Jr. Somehow finds his father's bones, and he revives him by tossing his remains into a cauldron, which results in not only Bowser resurrected, but him roughly three times in size. Mario or Luigi, Bowser, and Bowser Jr. Then proceed to battle. Princess Peach is watching with fear from a platform above.

In the end, Mario or Luigi defeated Bowser and his son, sending the two into yet another pit and saving Peach. The platform breaks, and grateful Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. Then they return to the castle together, and the credits roll. After the ending sequence, Bowser Jr. Is shown dragging his unconscious father across the castle floor.

When he notices the player watching him, he growls at the player and then continues on dragging his father. Mario, near the end of World 1-1. The gameplay of New Super Mario Bros. Is very much like that of the classic 2D platformers, mostly and, and substantially builds upon them to create gameplay both classic and contemporary.

One of the two control modes can be selected in the Options menu: jumping with / and dashing with /, or jumping with / and dashing with /. Mario is controlled with the, and the Touch Screen is only required to activate the stored item, which is used similarly to stored items in. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area.

During that period the stored item cannot be activated. Moves and Items. Mario, shooting a fireball as a result of a Fire Flower in World 2-4. The makes its first appearance in a 2D game since being introduced to 3D Mario games starting with. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to jump.

This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to by pressing down when he is in the air, allowing him to crush blocks under him. There are many new power-ups, like the that lets Mario travel like a kicked Koopa shell, the that makes the player grow about three to five times Mario's size (similarly to the mushroom seen in ), and the which causes Mario to shrink to about half of 's size, allowing him to fit through tiny pipes and passages, jump higher and longer, and dash across the top of water. However, some items remain unchanged, such as the, the, and the. As in and later games, Mario or Luigi does not power down to if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage; he instead reverts to, unlike in Super Mario Bros.

And Super Mario World. Mario in World 1. The game features a world map, with alternative and secret paths (like ). Alternate paths can be unlocked with.

There are three in each level, usually adding an extra challenge for the player apart from simply reaching the. Some Star Coins are in clear sight while others are hidden in, up, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats and in, a new, mysterious blue will appear just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 40 have been opened.

A text box for the hidden Challenge Mode. Another secret is. This means the player cannot scroll the camera to the left or downward like in Super Mario Bros. It is only available when the player has completed the game.

To unlock it, the player should go to the map screen (any world) and press the, then press,. It will also show an arrow pointing right on the world maps and levels touch screen. This means that the player cannot turn back in all the courses (including towers), which adds the feeling of the original game even more.

It is also possible to play as Luigi in single player mode by holding down + + when selecting a file. There are no gameplay differences between the brothers. The character does not get locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, there will be three stars on the save file.

Within the levels, whenever the music plays a vocal riff 'bah bah' (or in the case of the underwater levels, ), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy/object movements include hopping, turn to face the player, switch direction, hop and do side flips.

Goombas can actually dodge a with the hop. This also happens in every other game in the New Super Mario Bros. If the player finishes a level with the last 2 numbers of the time limit the same except for 00, the player gets the level complete music from the original Fireworks also occur, appearing the amount the numbers specify (e.g. 2 blasts for x22, 7 blasts for x77) A will also appear on the first space of that specific world (unless there is one there already).

The first world of New Super Mario Bros.: The basic grassland world. Many first worlds have a similar, grassy layout. The boss in this world is.

When Mario or Luigi reach the secret exit of the tower, they unlock the cannon, so they can be warped to World 5.: The desert world, similar to World 2 of. The boss in this world is. If Mario or Luigi defeat Mummipokey as or Mini Luigi, they will be able to gain access to World 4.

This world's cannon can be unlocked by clearing the secret exit of 2-3, then clearing the secret exit of 2-A. The cannon will lead them to World 5.: The island/ocean world. It mostly has beach-like levels, but some of the levels are underwater.

The boss of this world is. This world also introduces the first. This world's cannon leads to World 6.: The forest world composed of plants and purple poisonous swamps, which can only be accessed via defeating Mummipokey as Mini Mario or Mini Luigi. The boss in this world is. This world's cannon leads to World 7.: The ice world composed of snowy grounds and a frozen lake, with as the boss. Mario or Luigi can access World 7 if they defeat Petey Piranha as Mini Mario or Mini Luigi. If they access the cannon of this world, they will be able to access World 8.

This world is the last one containing a cannon.: The rocky mountain world, with a as the boss. It has two towers and is mainly the home of the and their sub-species.: The sky world, with as the boss. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi, or jumping in the cannon in World 4.: The dark, purple forest world which would soon become a volcanic world in the second part, with two towers, a castle, and. The bosses for this world are (the penultimate boss), a masked Bowser Jr. And his giant-sized father (final bosses).

Characters Story Mode characters Playable Characters Image Name Description Mario retains his conventional role in the as the game's main protagonist in his adventure to once again rescue from the clutches of and He is the default playable character in the Story Mode. Luigi returns to the as Mario's brother and a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding + + on the file selection screen. Supporting protagonists. The damsel in distress. An ally who appears in.

Main antagonists. The main antagonist. / - The other main antagonist alongside Bowser Jr. And final boss. Story Mode bosses. (first time) - Boss of.

Boss of. Boss of.

Boss of. Boss of. Boss of. Boss of. Boss of.

(final time) & - The second Boss fought in and the Final Boss Minigame characters. Yoshi appears in some Minigames. Wario also appears in some Minigames. Several - Toads appear in the background in some Minigames. Bob-omb Buddy appears in a few Minigames. Bowser Jr.

Appears in the two player mode. It has been requested that additional images be for this article.

Remove this only when the image(s) have been uploaded for this article. Specifics: New Super Mario Bros. Sprite for the. Enemy name Enemy First appears in Description An electric enemy. Can be destroyed with a Blue Shell, Mega Mushroom, or Super Star. Approaches Mario if his back is turned. When looked at, it stops to inhale oxygen to grow.

Shrinks to the normal size of a Boo when it attacks. A, or can defeat Balloon Boos. The player can jump on a Banzai Bill to defeat it, just like Bullet Bills. They can also fire from. World 3 A bigger Cheep Cheep that acts the same as the small form, Defeated with 's fireballs. World 6 A bigger Deep Cheep that acts the same as the small form. Defeated with 's fireballs.

(starts being enemy in ) A big Dry Bones. Requires a Ground Pound to cause it to fall apart. World 2 A big Piranha Plant. Will require three fireballs to defeat, but will give up eight if killed with fireballs. World 4 A big.

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The only other difference is that Big Thwomp can crush through bricks and used blocks and stair blocks. Larger versions of normal that walk around instead of standing in the background. When they fall on the ground, ground pound them to defeat them. Imitates 1-3 Brick Blocks and a? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the?

Doesn't turn. Mario can defeat it by ground pounding all the blocks down to the?. World 3 Swims in an irregular manner. Can be defeated by fireballs or invincibility.

World 3 Baby versions of Bloopers always found swimming with a Blooper Nanny. World 3 Swims in an irregular manner, as Blooper Babies swim after it. Can be beat with a fireball or invincibility. World 4 Legged bombs with eyes.

Stomping/shooting on a Bob-omb makes it explode after a certain time. Facing it will stop it. Looking away from it will cause it to pursue Mario.

It is vulnerable to and. A Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it. World 5 Boxing ghoul-like monster. Can break and other blocks normally indestructible.

Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to in Super Mario World. It's launched by and. The player must stomp on it to defeat it. World 7 A rocket engine that blows long flames for several seconds before a break.

They are indestructible. There are also shorter ones that never stop. World 5 Just like the Koopa Troopa, it will retreat into his shell once stomped on. One difference is that it is not affected.

It attacks the player by moving its head. The player must ground pound the post it is tied to three times to free it. Just a swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball. World 3 A big, purple Cheep Cheep. Approaches to chew him down.

Very similar to and (although Boss Bass jumps). Swoops at high speeds. It is defeated with a or a. World 6 A green Cheep Cheep that follows Mario when it sees him. Use a fireball to defeat it. One stomp, and it falls apart.

It can reassemble, however. Invincible to Fireballs.

World 6 A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block. World 8 Hammer Bros. That throw Fireballs. A fireball or stomp or hitting a block from below will defeat it. World 2 A Piranha Plant that spits fireballs. Defeated with fireballs.

World 2 with a tail of flames. It can hop on blocks and follow Mario. World 7 Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario.

Can be defeated with a stomp or a fireball. Simplest enemy. Brown mushroom-like creature with feet.

Can be defeated with anything. World 2 Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below. A Bob-omb that lights and explodes when touched by or one of 's fireballs. It can be defeated by stomping it.

This has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball. A form of Koopa with shoes. The ones with green shells can walk into bottomless pits, while red ones turn around.

By stomping on it, it will retreat into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. It can even be picked up. However, it can hurt Mario when sliding, and a Koopa Troopa can come back out of its shell. If enough enemies are killed by a sliding Koopa Shell, are earned. Ground pounding a Blue Koopa will make Mario gain his Shell power.

World 2 Throws and has his own cloud. One stomp and it's defeated, and the cloud disappears (in sequels, the cloud stays).

If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while. Lava balls that jump out of lava. World 4 A bigger Unagi. Cannot be defeated, but can be swam through with a or (except through the face, in which case Mario will get knocked back instead).

In World 8-3, one chases Mario at the second half of the level. World 3 This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can kill with one stomp.

Other versions of Mario kill it by just touching it. A hopping pest that at first looks like a coin. Stomp on it or hit it with a to get coins, and if it is jumped on or hit enough times, the player will get a. World 2 This has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.

This plant comes out of pipes, but is also found on the ground trying to bite the player. Throw fireballs or avoid it. A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head. World 4 This spider will appear from upwards via its web. One stomp or fireball will drop it off its string and defeat it.

Also, some can detach from their strings and walk along the ground in World 8-4. World 3 This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.

World 8 An overweight Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below. World 5 Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs just like and in Super Mario World. World 5 The normal does not appear, but this one does. Instead of Spike Balls, it throws Snowballs.

It can be defeated by a stomp or fireballs. World 2 A brown giant fish, with spikes all over. It will jump for some time, similar to.

It can be defeated with a fireball, a Koopa Shell, a Super Star, and a Mega Mushroom, but returns after a few seconds. World 5 with spikes on their shells which walk on walls. Hitting the block they are on will defeat them. Spiked Ball attached to a chain on a block. It spins around and is indestructible. World 2 These hatch from Spiny Eggs.

Any stomp, even the Ground Pound, will hurt Mario. When they touch water, they turn into Spiny Eggs, only to return to their original form, once the water recedes. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out.

Fireballs can also defeat them. World 3 Walking jack-o-lantern enemies. One stomp will cause it to become angry and speed up; a second stomp will destroy it. A fireball will also defeat it.

A tiny Wiggler that comes out of Pipes, and will crawl on walls. A stomp on the head defeats it, but only a ground pound gives up points. Long sharks that are defeated by fireballs. They only appear in 1-A. World 2 This bat hangs on ceilings.

Flies at Mario when he approaches. Fireballs or a stomp will defeat it. World 4 Tries to crush Mario when he gets close.

It is defeated with a Blue Shell, Super Star or a Mega Mushroom. World 4 An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a. Lava rocks shot from a volcano. It only appears in World 8-8. Can be destroyed with a Super Star or Mega Mushroom.

Jumps and falls to the ground when Mario comes close. Before it gets up, players should execute a Ground Pound on it, and will drop four coins. Normally just walk slowly, but become angry and red when jumped on.

Can only be defeated with a shell, Super Star or Mega Mushroom.This enemy appears in only one level Bosses There are nine different bosses found in New Super Mario Bros., with Bowser and Bowser Jr. Encountered multiple times. With the exception of Bowser, Bowser Jr.

And, all the other bosses in the game made their first appearance. To an even greater extent, none of them have appeared in any other games except for. Boss Place(s) Fought How to Defeat (as miniboss) All Towers and The player needs to jump on him three times. When he has his bandanna on his face, he'll hide in his shell when he gets close to the player, so the player needs to jump on the he throws and throw them back at him, then jump on him, three times. The player needs to jump on this three times to go to World 3 or ground pound him three times with to go to.

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The player needs to jump on him three times when he jumps out of the water, while dodging his. The player should hit the switch in hole in the middle, and ride up the platforms so the player can ground pound Mega Goomba three times. The player should run around so that Petey tries to squish Mario. If the player moves out of the way in time, Petey should slip and land on his back. The player should then jump on Petey three times to go to World 6 or ground pound him three times with to get to. The player should crouch in the corner, then jump on 's head when he stops firing. Each time he is hit, his tank gets higher.

The player should jump on three times when he swoops down. The player needs to jump on the skull button to send him falling down beneath the bridge. And The player needs to jump on the skull button to send him falling down beneath the bridge into the lava or into a ditch. Items Item Function Gives Mario or Luigi an extra life. Gives Mario or Luigi a coin or an item.

Gives Mario or Luigi a coin or an item and spins around. The spiked side can harm the player. A set number of these must be collected to win in Mario vs.

Turns Mario or Luigi into. When broken, releases a coin or an item. Collecting every 100 of these give Mario or Luigi an extra life. Luigi mode, collecting 8 coins gives Mario or Luigi an item. Gives up to ten coins and a Super Mushroom if hit fast enough. Turns Mario or Luigi into or Fire Luigi. Turns Mario or Luigi into or Mega Luigi.

Turns Mario or Luigi into or Mini Luigi. Makes 8 appear for a limited time. Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using. Just like normal Coins, but appear by hitting a. Turns or into or Super Luigi. Turns Mario or Luigi into or Invincible Luigi. Three of these are located in every course in hard-to-reach or hidden areas.

They are used to remove and purchase different touch screen background skins. Gives a random item to Mario or Luigi.

Luigi In this two-player mode, Mario and Luigi compete for a number of big stars. Those stars will appear at random in the side-scrolling stages. The end of each of those stages is their beginning (the stages are looped). When Mario or Luigi are hit by enemies, fall down or hit each other, they lose a star, which can then be again collected by any of the brothers. The first brother to reach the previously set amount of stars wins the game.

When a brother collects eight coins, a random power up will appear (Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Mega Mushroom, Super Star). When a brother has a certain amount of victories, he wins the match.

The following stages can be played:. Grass Stage - A stage that is much like World 1-1 of the single-player game, a meadow near. It also uses many elements of World 1-1 from the classic Super Mario Bros.

This stage is a relatively simple stage with only (and one ). This is a recommended stage for first-time Mario vs. Luigi mode players. Underground Stage - An underground stage much like World 1-2 of the single-player game, it has covered with many walls of blocks, and has several holes which may be fallen into.

The stage is very short. / should be very careful if they get a in this stage, as they can easily crush through the bricks that most of the course is made of.

Ice Stage - A slippery stage that resembles levels found in World 5. Are hazards in this stage.

There is a spin block which can be used to access higher Big Stars as well as coins. There are Blue in this level; jumping on it will reduce it to being a which can be used. Pipe Stage - A pipe world that resembles a level in World 7, it contains many and.

Castle Stage - The most hazardous level, resembling most castle levels in the game. It contains, and moving walls which can crush a brother, among other dangers. The 1 Player minigames menu. In addition to the modes above, this game also features a selection of minigames.

Most of the minigames featured in New Super Mario Bros. Are the same as the ones from, but with some new ones. The games are not divided based on the characters that unlock them by catching, and instead are divided into several categories.

This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score. Battle Action. Puzzle. Table.

1 on 1. 1 Player Action. Puzzle. Table. Variety. Credits If the player taps the letters as the credits roll, they will make sound effects heard throughout the game, with each letter of the alphabet making a different sound, except for letters D and E, which share the same sound (however, the letter Q doesn't appear at all during the credits).

Punctuation marks also make sound effects. Tapping the background makes the sound effect of jumping. If the player defeated the final Bowser using Luigi, Mario's voice clips are substituted with Luigi's ones. A: being hit. B: Bowser Jr. Defeated.

C: Bowser Jr. Ducking into his shell. D / E: Enemy stomp. F: Shell kick. G: Mario exclaiming 'Yes!' .

H: Mario exclaiming, surprised. I:. J: Sound effect in game's opening. K:. L: crying 'Help!' .

M: shrinking. N:. O: Mini Mario jumping.

P: defeated. R:. S:. T: Mario ground pounding. U:. V:.

W: to the Extra life sound; resembles a reversed 1-Up sound effect. X: Shattering sound. Y: Mario after being kissed by Peach. Z: Peach saying 'Thank you!' .:.,: Underwater broken Brick Block.

&: Broken Brick Block. References to other games. The respawn jingle from this game plays in the game when the player respawns from defeat. There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features, and some in.

The overworld Multiplayer stage is also based on World 1-1. And are defeated the exact same way as in the castles in this game - by hitting the / which makes the bridge he's standing on fall into the lava or a bottomless pit, respectively.

The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the in New Super Mario Bros. Is the same as that of the in this game. If the player finishes a level with the last two numbers of the time limit being the same, the 'level complete' theme from this game plays in place of the normal one. A cover of this game's death theme plays when the player loses a life.

The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the is a cover of this game's ground theme. Also, if the player presses, while in the pause menu on the map, then the player can no longer backtrack in levels, like in this game.

In the minigame, the background music is a remix of the castle theme from this game. The sound effect for when Mario or Luigi slides down the Goal Pole is reused, albeit reversed. One of the hazards of the Castle multiplayer stage is the moving ceiling that will crush players; this seems to be based on the moving ceilings in some of the in this game.

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The world themes are similar to the ones in this game. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. The Toad House theme is remixed in the minigame. Fights like did in this game. The returns from this game. A Monty Mole, which first appears in this game, appears as a boss called Monty Tank. Wigglers also appear in the game.

Don't appear in New Super Mario Bros., but spiked balls appear in the game, having the same function. Also, this game features that can shoot the player into the air like. There are several characters from this game reappearing here, such as and. Some of the Mario Bros.' Techniques, such as the, are also borrowed from this game. Also, a few voice clips are reused, like 'It's-a me, Mario!'

, and 'Here we go!' The theme used for is the same as the theme for and in this game. reappears as the main antagonist in this game. The instruction booklet even says, 'Didn't Bowser Jr. Once think Peach was his mother?' , referencing this game. When the player enters Petey Piranha's room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in.

He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. Jumping on him) and, enraged, starts to fly. During the card minigames, the music from plays. Based on the background, it is very well possible that these games take place in Casino Delfino. The and return with the same function as in this game. Some character voices come from this game.

The characters reappearing from Super Mario 64 look as they do in this game. Additionally, the grants the same effect as grabbing a in this game. Most of the minigames in New Super Mario Bros. Return or are edited from this game. When the Nintendo DS is closed and opened, Mario will say 'It's-a me, Mario!'

And 'Buh-bye!' Also, New Super Mario Bros. Runs on a heavily modified version of this game's engine. Princess Peach's artwork is reused from this game. References in later games. The appears as an item.

Also, Dry Bowser is a playable character. The Mega Mushroom appears as a sticker. Plus, the New Super Mario Bros.

Ground theme is one of the many covered songs in this game. A cover of the New Super Mario Bros. Castle music is used for the stadium. This game is an indirect follow-up to New Super Mario Bros. Some text in New Super Mario Bros.' S instruction manual is reused in this game's instruction manual (for example, the Blunders and Game Over section). The reappears.

The also appears in one of 's attacks. In the Wii Version Dream Figure Skating, World 1-1, and appear in the Mario Medley. The World 1-1 Theme can be bought in the Music Store. During Mario World in, three backgrounds from New Super Mario Bros.

They are, and. Also, in the Wii version of the game, the same Super Star theme plays. The direct sequel to New Super Mario Bros. Also, this game's two secret worlds, World Mushroom and World Flower, are automatically skipped, similar to World 4 and World 7. A sequel to the follow-up, New Super Mario Bros. Bowser and Bowser Jr.

Are fought at the same time in the final level again. Like in Mario Super Sluggers, there is a cover version for the castle music in the stage.

The lava level music is partially covered in this game. Media It has been suggested that audio and/or video file(s) related to this section be uploaded. Please upload all related music, sound effects, voice clips, or any videos for this section.

See the page for information on how to get started. Specifics: Is everything here? New Super Mario Bros. Opening 0:28 New Super Mario Bros. 1:11 Overworld Theme - The overworld music.

1:39. Reception New Super Mario Bros. Received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D platformers, while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game 'marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch'. It was also given a high rating by GameSpot, who rated it 9/10.

New Super Mario Bros. Is also the best-selling game of the Nintendo DS. Gallery For this subject's image gallery, see. New Super Mario Bros.

Protagonists. Supporting characters. Worlds. Bosses. Items. Objects.

Enemies and Obstacles. Level Types. Minigames Action. Puzzle. Table. Variety. 1 on 1.

Super Mario Bros Z Game Nds

Other. Further info. (1985, NES).

(1986, FCD). (1988, NES). (1988, NES). (1989, GB).

(1990, SNES). (1992, GB). (1996, N64). (2002, GCN). New Super Mario Bros.