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Okay, so I'll say this first: I'm using a good EBOOT. I've tried DLing 2 from torrent sites, and I made my own, all had the same effect. Right after the first battle with Kuwagamon at the beginning of the game, when you go into the inn, and up the stairs/down the ladder (south)/down the ladder (west), the game freezes at a black screen. The sound/music fades out, etc. The HOME button still works, but nothing else does.
Download Digimon World 3 Iso torrent or any other torrent from the Games PC. Direct download via magnet link. Jun 30, 2015 - Download (USA) ROM/ISO for Sony. Great game for psx.I played it long ago and it was realy fun,i in the end lost my disk when i was stuck. Download - Digimon. Download Digimon.World.3. CoolROM.com's game information and ROM (ISO) download page for Digimon World 3 (Sony Playstation).
I'm assuming that there are more problems such as this later on in the game. I've tried running almost all the versions of popsloader (the latest being 4.01) AND I've tried running the original from flash. Does anyone else encounter this problem? Is there a way to fix it? I've Googled, and a lot of people encounter this problem, but there's no real solution that I've found.
NOTE: that I can run other EBOOTs fine such as DW1, DW2, Final Fantasy IX. Thanks for any replies.
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EDIT: I have CFW 5.00 M33-6, and I just heard about the Game-ID fix. People say to change the game ID to SLPS-01724 and it's on this site as well:.
Successfully changed the ID via popstationGUI. Someone also said that if you have CFW later than 3.52, you need to run the game through 3.40 popsloader so that's what I did.
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But my save file isn't detected!! However, how will I load my save file again?? Since the save file ID is whatever it's supposed to be? Basically, to clarify: I used this program to change my game's ID: I currently have: 1 EBOOT of SLUS01436 (glitches often with saved data) 1 EBOOT of SLPS01724 (from the other EBOOT for which I merely changed the Game ID (not save ID) and it no longer.recognizes the old save data) So I explored the SAVEDATA folder a while of my actual saved data, looking how PSP game memory works. I found that in each folder (named by the Game ID) there exists: CONFIG.bin ICON0.png SCEVMC0.vmp SCEVMC1.vmp PARAM.sfo I've never experienced VMP files or SFO files. I would just like to know if there is a particular file within that is the actual stored data itself. If this is true, I'd like to know if there is a way to edit it (by means of hex or some other way).
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It is true, of course, if I simply copy and paste the VMPs, which I suspect are the saved data files themselves, from my actual game to my new game's save folder I get a game error of 80000004. I'm not exactly sure what each of the files do (except obviously the icon ), but I have heard of editing some save file, copy/paste, and it works. But I'm not exactly certain how this would work. I would really enjoy being able to simply modify the old save data, which I've backed up on my C:, and would really enjoy not having to mess about trying to edit my original EBOOT's save ID, which I'm fairly certain is not possible since upon editing its game ID, it becomes the new, fully-functional EBOOT and the saved data becomes unrecognized. I'm also wondering if CW memory card management can help this situation. I'm not entirely sure of its function.